![]() ![]() This can lead to some extremely frustrating moments, unfortunately, and you’ll need to be extra careful to avoid those unnecessary restarts as you progress through the game.Īll things considered, Reason – Casual Puzzle does what the title suggests, and offers a breezy pick-up-and-play puzzle game that can be enjoyed quickly, and by everyone. So, if you push a box into what should be the maze wall, you’ll throw the box into the vastness of space, resulting into a level restart. Due to its space premise, Reason features gaps instead. In other Sokoban games, a level’s maze is surrounded by impassable walls. The one way that Reason differentiates itself from the main Sokoban formula lies in its level design in particular its walls. Thankfully, though, there are only a few of these narrative bits shoe-horned in.ĭon’t push the crates from the board, or you’ll have to start over. This creates a dissonance with the rest of the game. The weird thing about this is that the game presents its narrative vignettes with some 2D drawings that don’t match the rest of the game’s artwork in any discernible way. The game has no kind of complex or interesting narrative other than justifying its gameplay with a kind of character-in-a-comatose premise. If there’s just one element of Reason that doesn’t follow the same pattern of quality it’s the narrative. Overall, Reason does a great job in creating an easy and positive experience – even when you’re playing through the hardest levels. This is reinforced by the game’s soundtrack, which is tranquil and calm. In the background, you’re treated to some space-themed landscapes, which are somewhat related to the game’s narrative, but they also do a good job in creating a relaxing vibe. Each level is presented within an isometric perspective, where you can view the entire grey-ish board, boxes, and character. Reason combines its standard Sokoban experience with a simple-yet-pleasant art style. These narrative vignettes are… different from everything else in the game. Any mistake, and you’ll have to start from scratch. Due to these limitations, you’ll need to carefully plan your path through each level. ![]() However, there’s a simple, but game-defining rule: you can only push the boxes forwards, and they can’t go through walls or other boxes. The idea, here, is to move the boxes to the highlighted spots. The game offers 50 different levels of that familiar Sokoban experience. If you know what Sokoban is, then you already know exactly what to expect from Reason. Reason – Casual Puzzle chooses a much more humble and basic approach. Baba Is You, for instance, recently had one of the most unique takes on the Sokoban genre, adding different objectives and meaning to the box-moving puzzle’s design. Of course, even with these more simplistic puzzlers, there are developers that try to bring innovative ideas to the table. ![]() Play a standard Sokoban experience – this time in space. That’s exactly what Reason – Casual Puzzle is. The same can be applied to the old Sokoban format – the little puzzles of moving boxes through a maze. After all, these are formats that always work, no matter how many new iterations they get. For each Braid, The Witness, or Superliminal, there are tons of Nonogram, Match-3, or Sudoku games. Puzzle games can embody the most unique and innovative formats, but they can also replicate the same concepts and ideas, simply generating new levels within repeated designs. ![]()
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